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- import Bladex
- import DMusic
- from Language import Current
-
- locspath="../../Sounds/"+Current+"/"
- musicspath="../../Sounds/"
-
-
-
- ### Locuciones
-
- #Bladex.AddMusicEventMP3(nombre, fichero, tiempo_fadein, tiempo_fadeout, volumen, prioridad, ambiente, iNext)
- Bladex.AddMusicEventMP3 ( "inicioragnar", locspath+"ragnar-txtcarga.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
- Bladex.AddMusicEventMP3 ( "locuraragnar", locspath+"loc-locuraragnar.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
- Bladex.AddMusicEventMP3 ( "documentoragnar", locspath+"documento-ragnar.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
-
-
-
- ### Ambientes y musicas sin voz para escenas
-
- Bladex.AddMusicEventADPCM( "chaosragnar", musicspath+"SOPRESA13.wav", 0.1, 1.0, 1.0, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "suspenselento", musicspath+"ATMOSFERA24.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "suspenserapido", musicspath+"ATMOSFERA1.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "musicazonacaos", musicspath+"ATMOSFERA7.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "musicatorre", musicspath+"ATMOSFERA16.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "musicapendulos", musicspath+"ATMOSFERA18.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "presentapatio", musicspath+"ATMOSFERA11.wav", 0.1, 1.0, 1.0, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "musicacapilla", musicspath+"CORO4.wav", 0.1, 1.0, 0.4, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "ragnarguardaesp", musicspath+"INICIOCOMBATE7.wav", 0.1, 0.5, 0.8, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "ragnarcuchillas", musicspath+"INICIOCOMBATE5.wav", 0.1, 0.5, 0.8, 100, 0, 0 )
- Bladex.AddMusicEventADPCM( "musicatrampa", musicspath+"INICIOCOMBATE6.wav", 0.1, 0.5, 0.8, 100, 0, 0 )
- Bladex.AddMusicEventMP3 ( "recompensa", musicspath+"CORO5.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
- Bladex.AddMusicEventMP3 ( "emptyloquesea", "", 0.1, 0.1, 1.0, 0, 1, 0 )
-
-
-
- ### Combates
-
- # primer caballero
- DMusic.AddCombatMusic ("3kngt", musicspath+"combate-ligth.wav", 126, 1)
-
- # caballeros del patio
- DMusic.AddCombatMusic ("5bkngt", musicspath+"COMBATE6.wav", 126, 1)
- DMusic.AddCombatMusic ("4kngt", musicspath+"COMBATE6.wav", 126, 1)
- DMusic.AddCombatMusic ("5kngt", musicspath+"COMBATE6.wav", 126, 1)
- DMusic.AddCombatMusic ("tres1kngt", musicspath+"COMBATE4.wav", 127, 0)
-
- # caballeros parlantes
- DMusic.AddCombatMusic ("Eric", musicspath+"combate-ligth.wav", 126, 1)
- DMusic.AddCombatMusic ("Terry", musicspath+"combate-ligth.wav", 126, 1)
-
- # caballeros tras el caballero del caos
- DMusic.AddCombatMusic ("22kngt", musicspath+"combate-ligth.wav", 126, 1)
- DMusic.AddCombatMusic ("23kngt", musicspath+"combate-ligth.wav", 126, 1)
-
- # guardaespaldas de Ragnar
- DMusic.AddCombatMusic ("Guarda1", musicspath+"combate-ligth.wav", 126, 1)
- DMusic.AddCombatMusic ("Guarda2", musicspath+"combate-ligth.wav", 126, 1)
-
- # Ragnar
- DMusic.AddCombatMusic ("Ragnar", musicspath+"COMBATE2.wav", 12700, 0)
-
- # caballero del caos
- DMusic.AddCombatMusic ("ChaosK1", musicspath+"COMBATE3.wav", 127, 0)
-